Egyszerű keresés   |   Összetett keresés   |   Böngészés   |   Kosár   |   Súgó  

J%25C1T%25C9KOK - Kapcsolódó tételek

<< 1 2 3 4 5 6 7 8 9 >>

51.  Chaos and confusion in DSM-5 diagnosis of Internet Gaming Disorder: Issues, concerns, and recommendations for clarity in the field
52.  Characteristics and treatment response of self-identified problematic Internet users in a behavioral addiction outpatient clinic
53.  Childhood use of coin pusher and crane grab machines, and adult gambling: A conceptual replication of Newall et al. (2021)
54.  Chinese adaptation of the Ten-Item Internet Gaming Disorder Test and prevalence estimate of Internet gaming disorder among adolescents in Taiwan
55.  A clinical evaluation of the DSM-5 criteria for Internet Gaming Disorder and a pilot study on their applicability to further Internet-related disorders
56.  Close-to-win evaluations are affected by the outcome and delay between stopping the wheels in slot machines
57.  Clustering of treatment-seeking women with gambling disorder
58.  Codependence with hypersexual and gambling disorder
59.  Cognitive distortions and ADHD in pathological gambling: A national longitudinal casecontrol cohort study
60.  A cohort study of patients seeking Internet gaming disorder treatment
61.  Comment on: Problematic online gaming and the COVID-19 pandemic - The role of exergames
62.  Common and differential risk factors behind suicidal behavior in patients with impulsivity-related disorders: The case of bulimic spectrum eating disorders and gambling disorder
63.  Comorbid pathological gambling, mental health, and substance use disorders: Health-care services provision by clinician specialty
64.  Comparing football bettors' response to social media marketing differing in bet complexity and account type - An experimental study
65.  Comparing problem gamblers with moderate-risk gamblers in a sample of university students
66.  Comparison of brain connectivity between Internet gambling disorder and Internet gaming disorder: A preliminary study
67.  Comparison of frontostriatal circuits in adolescent nicotine addiction and internet gaming disorder
68.  A comparison of university student and community gamblers: Motivations, impulsivity, and gambling cognitions
69.  A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
70.  Computer playfulness, Internet dependency and their relationships with online activity types and student academic performance
71.  The concept of "harm" in Internet gaming disorder
72.  The concept of recovery in gaming disorder: A scoping review
73.  The conceptual and empirical relationship between gambling, investing, and speculation
74.  The Conceptual Framework of Harmful Gambling: A revised framework for understanding gambling harm
75.  Conceptualizing gambling disorder with the process model of emotion regulation
76.  Conduct problems and depressive symptoms in association with problem gambling and gaming: A systematic review
77.  Confidence and risky decision-making in gambling disorder
78.  Considering existing classic and contemporary proposals for preventing online addiction problems: Some old recipes for new problems
79.  The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
80.  Correlates of frequent gambling and gambling-related chasing behaviors in individuals with schizophrenia-spectrum disorders
81.  A counselling line for problem and pathological gambling in South Africa: Preliminary data analysis
82.  Craving in gambling disorder: A systematic review
83.  A cross-national comparison of problematic gaming behavior and well-being in adolescents
84.  The crucial role of recovery capital in individuals with a gambling disorder
85.  Cybersex addiction: Experienced sexual arousal when watching pornography and not real-life sexual contacts makes the difference
86.  Decreased effective connection from the parahippocampal gyrus to the prefrontal cortex in Internet gaming disorder: A MVPA and spDCM study
87.  Defining and classifying non-substance or behavioral addictions
88.  Delay discounting, risk-taking, and rejection sensitivity among individuals with Internet and Video Gaming Disorders
89.  Depression and anxiety symptoms associated with internet gaming disorder before and during the COVID-19 pandemic: A longitudinal study
90.  Development and validation of a nine-item short screening test for ICD-11 gaming disorder (GAMES test) and estimation of the prevalence in the general young population
91.  Development and validation of a prediction model for online gambling problems based on players' account data
92.  Differences in problem and pathological gambling: A narrative review considering sex and gender
93.  Differences in resting-state functional connectivity according to the level of impulsiveness in patients with internet gaming disorder
94.  Differential transcriptome profile underlying risky choice in a rat gambling task
95.  Disentangling the effects of empathy components on Internet gaming disorder: A study of vulnerable youth in China
96.  Dispositional and online-specific Fear of Missing Out are associated with the development of IUD symptoms in different internet applications
97.  Distinguishing between gaming and gambling activities in addiction research
98.  Do gamblers eat more salt? Testing a latent trait model of covariance in consumption
99.  Does "forced abstinence" from gaming lead to pornography use? Insight from the April 2018 crash of Fortnite's servers
100.  A Dosztojevszkij-hősök játékszenvedélye

  Mind kijelölve:         



<< 1 2 3 4 5 6 7 8 9 >>